I am still working on the animation system. All the necessary data is read and imported correctly already. I just need to implement the instanced and skinned animation to complete the “musts”. But first I’m testing the animation with CPU skinning.
Meanwhile I found a cool model for testing purposes: Marcus from Gears of War. Found on this page: http://sites.google.com/site/steve30avs/Home/3d-models/3d-models-info-area-
I simply exported the 3ds Max model to COLLADA (including skeleton joints) with the OpenCOLLADA exporter plugin. The model uses a diffuse texture, a specular map and a parallax normal map.
Just for fun I also created a comparison which shows the benefits of parallax mapping (or even just Dot3 Bump Mapping). The following GIF animation shows the model without Normal Mapping for the first 5 seconds and then 5 seconds with Parallax Map.