Mathias
I'm a 22 year old student of computer science from Berlin, Germany.
Currently I am working on a game based on C# and XNA.
COLLADA
I finally got around to create an open source project […]
XNA
Today I played around with Autodesk Mudbox/Maya and wanted to display a model that was exported to COLLADA from Maya with XNA using my ColladaImporter library. However, the material processor […]
COLLADA
Some time has passed since I last wrote an entry […]
COLLADA
A few days ago I finished the preliminary COLLADA based […]
COLLADA
I am still working on the animation system. All the necessary data is read and imported correctly already. I just need to implement the instanced and skinned animation to complete […]
COLLADA
After I’ve been working most of the day on skeletal […]
COLLADA
Since my bachelor thesis topic was approved I’ve been working on this project nearly every day. I made progress. Not as much as I wished for, but anyway. Basically I […]
Miscellaneous
It is not yet ultimate, but I have chosen to write my bachelor thesis about using COLLADA in XNA to display animated models. The topic has not yet been approved, […]
Miscellaneous
Today the game got to the point where units actually are fighting against each other. But since there no visual effects for the attacks (animation, particles etc.) or even sound, […]
Artificial Intelligence
As I promised to myself this morning I finally made the pathfinding and collision detection / avoidance work! It’s not yet perfect, but basically functional. Here comes a new screenshot: […]
Artificial Intelligence
Today I’m working on pathfinding for the units. My algorithm is based on A*. However, so far it’s not working very well. The path is not exactly the shortest one. […]
Miscellaneous
Hi, my name is Mathias. This is my blog. Here I will record my progress during my ongoing pursuit of creating a 3D RTS game based on C# and XNA […]
Miscellaneous
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