Skip to content

Artificial Silliness: Pathfinding

Today I’m working on pathfinding for the units. My algorithm is based on A*. However, so far it’s not working very well. The path is not exactly the shortest one.

An very inefficient path on a map

Take me directly to the destination please...

I’m sure it will be working soon. ^_^

Leave a comment

My Del.icio.us