Artificial Intelligence C# and XNA Pathfinding with A-Star I implemented a pathfinding algorithm based on A-Star (A*) in C# for my XNA RTS game. C# and XNA Pathfinding with A-Star
Artificial Intelligence Pathfinding and Collision Avoidance Progress As I promised to myself this morning I finally made the pathfinding and collision detection / avoidance work! It’s not yet perfect, but basically functional. Here comes a new screenshot: […] Pathfinding and Collision Avoidance Progress